Who you gonna call?

It reminded me much less of The Evil Within than I expected.

So, in other words, Ghostwire: Tokyo looks rad as hell.

A young man poses on the rainy, neon-lit streets of Tokyo with a spirit coming out of his back in Ghostwire Tokyo

Even better, it’s also unashamedly strange.

As you’ve got the option to see in the showcase above, it looks well cool.

But by heck I’m excited to find out!

Cover image for YouTube video

The premise is that a spectral fog has swept through Tokyo and now nobody is left in it.

Indeed, there are clothes in the street where people have vanished.

The plot is that there’s some kind of mastermind who has brought this calamity to Tokyo.

A PR screenshot of combat in Ghostwire: Tokyo, showing the main character Akito pulling the core out of a spirit with an overarm pull from a distance

But I’m less interested in the story than I am in everything else.

The enemy design is as memorable as you’d expect from The Evil Within studio.

They’re all faceless businessmen holding umbrellas, or the aforementioned headless school girls.

A PR screenshot of Ghostwire: Tokyo showing a dark, enclosed alley. Under a strip light floats a Yokai in the form of a woman in a red coat, with a huge mouth splitting her face, and holding a pair of large shears

Women with very long arms and big scissors.

It’sMonster Hunter Riseby way of Japanese folk horror.

Later he chased down a spirit that had stolen another spirit’s toy.

A PR screenshot of Ghostwire: Tokyo showing the Shibuya Crossing now empty of any people, with only some piles of clothes to suggest where they might have been.

This allowed the spirit of a grandmother to pass on, knowing that her grandaughter wasn’t sad anymore.

And yeah, to cycle back, the combat looks cool.

you could level up different elemental attacks, or even sneak and do quick stealth kills.

It’s a heady fantasy, to be unafraid in a creepy and literally haunted setting.

Who cares how it’s possible for you to send ghosts through the telephone?

That’s just how ghost rules work.

Yeah, why wouldn’t a ghost hunter use a bow and arrow?

That makes perfect sense!

Is it as weird as theaverage solo-dev eyeball-themed text adventureon Itch?

Really let ‘em rip!