We touched on the game’s “beta paths”, its gore system, upgrades, and batteries.
There was a lot of chat about batteries.
Forgot to ask if they were AA or AAA, though.

All very Dead Space - Space but Dead.
“I just think of them as two different projects.
And let’s not forget Schofield’s post Dead Space movements, either.

He co-founded Sledgehammer Games, one of three teams who contribute to the Call Of Duty production line.
Those are FPS games focused on big set pieces and explosions, not horror.
“You know, I’ve always loved it.

I always loved sci-fi.
And then horror came along as well.
And, you know, I love movies like Alien, The Thing and Pandorum.

And then Horizon and Alien Versus Predator.
There’s not a lot of them, but I liked them all, right?
And then of course, you have Prometheus.
I like that.'”
“I knew that was going to be my last Call Of Duty game.
So, I’m just going to go back to what I really love.”
Somehow, then, do we have COD zombies to thank for Callisto Protocol?
Yes, a little bit.
Bulky lads fall through grates, and others take wild swings if they get close.
In the extended reveal trailer there’s a big arm that grips you by the throat.
“I’m just looking forward to seeing what players do with it,” he says.
So, you know, kind of have at it.
That may be like, the one sandbox-y thing that we’ve got.
But also, sandbox-y is just like, do I decide to use my melee?
Do I decide to use the Grip?
Or do I decide to shoot?”
Whatever you choose it’ll probably get messy.
Livers slapping against walls.
Heads popping like melons.
It’s something Schofield says they’ve put a huge amount of work into.
I mean, they have anentire teamdedicated to it.
“you’ve got the option to tear apart the enemies in so many different ways.
It’s not just the arms and the legs fall off.
It’s half the head, part of the head.
Yeah, it’s kind of crazy.
We went crazy.”
but it’s “really the enemies” that should inspire creativity.
And it’s not just ammo you’ve got to worry about, it’s your flashlight too.
“It’s dark, blinking lights, and you’re in all kinds of different lighting patterns.
And a flashlight helps.
And then we’re like, ‘You know what?
Let’s give it a battery’,” Schofield explains.
As for other Callisto collectibles, there’s plenty on offer.
“There is a currency system.
There is a collectible system.
There’s things to collect for the score”.
This might be contentious, but I love a skill tree, so that’s a welcome development.
The prison seems like a character in itself, with environmental dangers and mysteries.
My main take away?
Don’t run out of batteries.