“Let me in!!”
you scream, as you hammer on the silent portal.
“I really like Thief!

I want to throw more decapitated heads as lures!”
But Gloomwood as is ends at the city gates.
Gloomwood believes in show don’t tell, which I greatly admire.

A mysterious stranger sets you free and gives you a ring, and ambles into the night.
You work with what you have.
There was a lighthouse in the distance.

I paused to admire the light.
It swung round and illuminated my hiding spot.
The levels outside the city don’tneedto take five hours.

A safe with the code secreted somewhere in the same room.
Slightly inscrutable hand drawn maps.
It’s got a limited capacity, so Gloomwood is also bringing back good ol' inventory Tetris.

Is ammo for the shotgun more important than a health syringe?
Honestly, probably not.
You’re quite squishy, even if your enemies are as well.
My favourite thing I did was something I never got to actually do.
Then I got another barrel, arranged their arms, ribs and etc.
around it, and prepared to fire up the door…
I had been so excited to apply what I’d learned!
Which is exactly why it’s hard to recommend Gloomwood right now.
But right now the fun stops just as you feel you’re properly ready to get going.
I don’t know if I could recommend subjecting yourself to such cruelty.