On balance, then, I am Team Fridge Faye.
There are a lot of big warriors in God Of War.
Indeed, he operates as a sort of attack drone during combat.

This frees you up, as Kratos, to lay waste to the place with a magic axe.
When you chain all your abilities, well, it’s a proper delight.
You always have to pay attention, though.

Levelling is a more manual affair compared to other action-adventure RPGs.
This aforementioned journey is, no word of a lie, epic.
Your starting realm is Midgard, aka realm of the normies.

It’s the largest area, and one you’ll return to and spend the most time in.
The water level drops, and new, strange shores emerge.
You tramp through mud and snow, and sometimes over bright green moss.

Exploring the halls of long-dead mountain Kings, or haunted mines full of giant crystals.
Muspelheim is an optional time-trial challenge in a kind of volcanic colosseum.
Niflheim is a poisonous maze.

Atreus will comment on events, expressing admiration for a particularly good shot, or defeating an enemy.
And in turn, Kratos gives approval, begins to respect Atreus’s unique skills, and smiles.
They meet each other somewhere in the middle, balancing pragmatism and empathy.
You see their relationship everywhere in the game.
It affects how you fight, how you explore, how you interact with other characters.
But also, to really enjoy it.