I also consider nomadic cultures to be woefully under-represented in games.

It’s the only memorable thing that happened, and I did it to save time.

The horrors are sort of demi-gods who you occasionally threaten you with plague unless you satisfy some demand.

A bearded man is angry in Gord

The alternative is to attack them, which the game stresses is extremely dangerous.

But there’s little reason to.

This is exacerbated by a fiddly UI that makes it hard to find and select people.

An overhead view of your town at night in Gord

Clicking on a building shows who works there, but no way to select and reassign them.

And that’s… basically it.

This is fixed by having five axe dudes instead.

An overhead view of a snowy settlement in Gord

The menu screen for Yarmatsh, son of Druantia, as they fight villagers outside the walls of a village in Gord

Builders construct a wooden house in Gord

Warriors fight in night in Gord

An encounter screen with the Horror Lauma from Gord