Then, the prisoners seize control of the mines and form a rogue nation consisting of three factions.
The second plot to escape the magical barrier, using the ore as a catalyst.
And the third, swamp-dwelling “brotherhood” worship a mysterious god called the Sleeper.

It’s difficult to express something that fancy in an abbreviated gameplay presentation, of course.
This feels more like a stray pocket ofSkyrim, perhaps an undiscovered section of the Markath area.
Weapons include bows for goblin headshoots, and double-handed axes that bowl targets over.

Spells include stamping your foot petulantly to kick up a wave of icicles.
Enemies range from packs of Tolkien velociraptors to giant spiders and gobbos decked in leather and horn.
Or at least, that’s the impression I’ve formed, as a newcomer.

I’m keen to play.