It has also crashed twice during cutscenes.

With aco-opgroup, the other three are controlled by humans.

You make numbers pop out of enemies until they disappear.

The player character, the Captain, in Granblue Fantasy: Relink, preparing to fight a boss character.

The screen at these points becomes basically entirely unreadable.

Even so, it takes a while to stab to death a horse made of armour and wind.

Thus I intuit the process would be easier in co-op.

The Captain character performing their special attack in Granblue Fantasy: Relink

I will have a go at find out.

But initial impressions are, yeah, it’s alright.

I like how their different powers link up in combat.

A boss fight in Granblue Fantasy: Relink, where a spirit called Furycane is preparing for a massive AOE attack

I like the different levels designs so far.

I kind of enjoy the melodrama and simple morals of the main story, as well.

Bad guys are bad and good guys are good.

The character select screen in Granblue Fantasy: Relink, showing Rosetta, a rose-themed magical character

If only I could watch cutscenes without fear that the whole thing would freeze and fall over.

The game is out onSteamtomorrow, February 1st.