You know what’s cool?

In practice, though, you sort of can’t be mad at Granblue Fantasy: Relink.

At The Firework Factory that flirts with being a photosensitivity nightmare.

The crew, captain in the foreground, in Granblue Fantasy: Relink

I’m not selling it as such, but it’s actually charming.

Oh, the tweets Neil deGrasse Tyson would thread.

I forget the details.

A boss fight against a huge automaton in a desert in Granblue Fantasy: Relink

The scraps are the main thing.

You also have Skybound Arts (SBA), which are each character’s extra special attacks (i.e.

if they have a sword they will hit the enemy with the sword a lot).

Nice good boy helper Rolan captured by the enemy in Granblue Fantasy: Relink

But that’s not all!

There’s also your Link Level.

But if you don’t have any, then the combat isn’tunmanageable.

Defeating a large goblin leader enemy in Granblue Fantasy: Relink

There are other things to engage with that make things easier, too.

This is to its detriment.

There are some larger problems with a couple of the fundamentals, in any case.

A mission accept screen in Granblue Fantasy: Relink

Maybe it’s because they get so huge that the relative size of any one attack loses all meaning.

This review is based on a retail build of the game, provided by publishers Cygames, Inc.