But, despite all appearances, this one isnt actually turn-based at all.

A tiley, tiny real timestrategythen?

Aye, and one thats actually pretty frantic as it happens.

A mission in mech tactics game Grit And Valor 1949.

Missions are snappy, intense skirmishes.

Youll fight off waves while trying to protect your useless, freeloading command vehicle.

c’mon, do stomp on, preferably with less hypens for all our sakes.

Cover image for YouTube video

These tiles keep lying to me, making me expect some sort of action economy, but no!

you’re free to move your mechs around freely.

Really, the tiles are just there to signify your stompers firing range.

Its very much a learn-as-you-do game.

The initial enemies are quite weak, to be fair, so theres a margin for error here.

I think its cool!

Lots of ideas, really good energy to it.

Best of all, theres a demo onSteamat time of writing.

If you like your mechs buried behind about 800% more interface, however,Edwin has you covered.

Unrelated, but has anyone made a mech game about giant evil Furbys with no fur yet?

Thatd go unbelievably hard, I reckon.