Do not cut the white flowers!
The second tool I obtained was a trumpet.
It doesnt really work like a trumpet, and it does things no regular trumpet could or should do.

I got a trowel next.
Heres the thing about the trowel: its a pretty good trowel.
But recently, I keep digging up… objects.

Again, though, I must reiterate: I keep digging up… objects.
I go to clean some rubbish from the bathroom.
I interact with the mirror and the game says: You do not see anything in the mirror.

I take a note that says: I do not see anything in the mirror.
I check the game again and no, I still do not see anything in the mirror.
Just a shit mirror, probably.

They should get it replaced.
What good is a mirror you cant see anything in?
Its fine, I figured.
I came from that way anyway, and I need to do some garden work.
Well crossthatbridge when we come to it, I thought, then congratulated myself on the witticism.
Get rid of molehills.
Im still deeply in love with the sound the shears make.
Its sort of like an unreasonably sonorous pair of safety scissors.
Im also very enamoured with how utterly perfect Grunns default mouse sensitivity is.
The grass never stood a chance.
Its less lock-and-key, more tearing layers of wrapping paper from a massive non-euclidean pass-the-parcel.
The games I kept mentally comparing it to, strangely enough, wereDeathloopandOuter Wilds.
Theres no explicit time loop, mind, but you keep Polaroids between playthroughs.
And thats another thing:Grunn just keeps getting bigger.
The game world changes, both day by day and sometimes hour to hour.
Youll start compiling a mental checklist of places to visit first, and on certain times and certain days.
Throughout, the game maintains its moreish tug-of-war between spook and whimsy.
Theres a gnome in the garden, and there might be more gnomes later.
Grunn draws a lot of inspiration from what we might call garden lore; the hedgerow extended universe.
My Grandad was an incredibly practical dude.
Kept a pencil behind his ear.
But when he stared out at his garden his face took on a faraway, dreaming quality.
Spaces in between realms, and the way we adorn them respects this.
A very cosy, European purgatory.
Is Grunn for you?
Do you like weird and delightful discoveries?
Do you like going ah!
really loudly when a mystery clicks together?
Do you like knowing how many coins youve picked up?
Actually, Grunn doesnt tell you that unless you pick up another coin.
Thats annoying, Grunn.
Otherwise: Grunnderful stuff.