Will you learn something?

Will it occupy your waking thoughts until it’s over?

Is the commitment of everyone involved assured?

Moseying into the pixelated town at night in Hammerwatch 2

But would describe the experience as restful?

Hence Mighty Max, which was a key part of my childhood.

But what it is, is easy to get a handle on.

Exploring a dungeon in Hammerwatch 2 - a pirate hideout, which is indeed full of pirates

It has also functioned as a way of reintegrating my diseased Faeruined mind back into normal society.

I found this immediately endearing.

It’s basically the start of The Wizard Of Oz.

As with BG3,I went with a ranger.

If you die, you might just pay a little bit of gold to respawn.

Those are the two sides of it, really.

You might die, but it’s easy to get around that.

There’s also a guy in a cave who wants you to collect pirate memorabilia.

The fuck’s that about?

You have to keep your wits about you, but also who cares if you don’t?