I almost felt sorry for the cultists.

When I asked creative director Noah Decter-Jackson whether I was just being too cowardly, he hedged his bets.

Admittedly, Ive only been amidst those weeds for two hours, in far from ideal conditions.

A Knight with a skull for a head raises a large axe in Warhammer 40K: Chaos Gate - Daemonhunters

I knew this, but I hadnt really thought about its significance.

I realised Id been swaddling my squaddies, in that Id been far too reluctant to leave them exposed.

I suspect I wont be the only one who has to be cajoled out of cagey movement.

Cover image for YouTube video

Increased robustness calls for an interesting shift in mentality, but it does come with a trade-off.

It doesnt mean Im going to like it.

Nor is that my only gripe.

Grey Knights fight against a large green orc-like boss monster in Warhammer 40K: Chaos Gate - Daemonhunters

When that crash came along and cut my session short, I couldnt help but feel relieved.

It sounded like a clever way to encourage a comeback, rather than a rage quit.

A Grey Knight targets an enemy in Warhammer 40K: Chaos Gate - Daemonhunters

A Grey Knight is about to attack a small cultist in Warhammer 40K: Chaos Gate - Daemonhunters

Grey Knights fight a large fleshy boss monster in Warhammer 40K: Chaos Gate - Daemonhunters

A tech priest talks to the player in Warhammer 40K: Chaos Gate - Daemonhunters

A planet explodes in Warhammer 40K: Chaos Gate - Daemonhunters