At least when your heist strategy’s going according to plan, that is.
He takes a moment to consider his approach, but he begins his assault with confidence.
It’s you who’s coming for all of them."

“Bravado isn’t just for killing enemies, it’s also about positioning,” Pilski adds.
But this isn’t XCOM.
This is Hard West.

“People have to find a way to properly plan their movements,” Pilski continues.
“This is not about having a very good build and powerful weapons.
Of course, this is important to a point, but it’s not crucial.

for what the team are trying to achieve here.
“In Hard West 2 we wanted to tell a bigger, more complex story,” says Ziemba.
“Each posse member has a unique backstory and their character arcs are intertwined with the main plot.

We wouldnt be able to do that if our cast could die at any moment.
Which brings us back to the bank.
“So here I have Laughing Deer who only has 9HP, I can switch with him.

Thanks to that, Laughing Deer is now at full health.”
Of course, this means Lazarus is now a sitting duck.
At last, it’s time for the final big murder run with Laughing Deer.

Three tomahawk clubs later and he’s racked up a fourth kill.
But the Pilski stops dead, and it’s clear something hasn’t quite to plan.
“But this is also what tactical games are about.

you’re free to’t always make a perfect move.
I’m afraid I will lose Flynn here, but let us see.”
“On higher levels, it’s quite difficult to find the proper way to use Bravado perfectly.

You have to find the chain kills.”
Unfortunately, that too goes south pretty fast.
She enters Bravado and shotguns two more, kill one and wounding the other.

Now, it’s a matter of picking them off one by one and stealing his way to victory.
