New to town, are ya?

Let me clue you in.

Now, bringing a club to a gunfight might not seem like the smartest idea.

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Hard West 2 isn’t an open-ended tactical strategy likeXCOMorPhoenix Point.

If that sounds limiting to you, fret not.

This is where Bravado comes into play.

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Either a character gets Bravado, giving them another three actions points, or they don’t.

Regarding which is better depends on what you want from a tactics game.

Luckily, Bravado is not the only tool in your arsenal.

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All characters can perform trickshots with pistols, ricocheting bullets off metal objects to circumvent enemy cover.

In addition, each character has a unique skill that can help even the odds.

But the complexity of the combat system also make battlefields hard to read.

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Buildings and elevation also affect visibility and shot change in ways that aren’t always clear.

Indeed, readability is a problem in general for Hard West 2.

The trickshot system is similarly unpredictable.

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Hard West 2 also has a couple of annoyingly arbitrary smaller features.

Worse, though, are the missions that stipulate “all posse members must survive”.

Considering the precision Hard West 2 often demands, such problems can make the game intensely frustrating.

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The strength of this hand denotes the number of bonuses your character unlocks.

These side quests are entirely text-based, which initially was disappointing.

But I quickly learned to appreciate the change in pace they offer over the main missions.

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All told, I like Hard West 2.

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