Hauma is obviously going for an Indiana Jones vibe.

It also wildly varies how much work you better do to as you toddle around.

Each scene is a 2D location with static 2D characters, going for that stylised noir comic book look.

A screen from Hauma divided into thirds, like comic book panels: a man holding a duffel bag, a second man observing him walk past, and a woman with red plaits observing the second man observing the bag

Hauma is fully voiced, too, so the minimal-to-non-existent animation doesn’t stop the game feeling alive.

In some respects, this is par for the mystery course.

Like, sure, that’s one way to do it, Judith.

Juliet’s grandfather’s journal, with handwritten notes on a man nicknamed The Frog, in a screenshot from Hauma

Hauma is a bit frustrating in its main puzzle process (i.e.

This review is based on a retail build of the game provided by publishers Assemble Entertainment.

Patrons of an art exhibit stand around looking at paintings and sculptures, in a static scene from Hauma

A hidden salon with armchairs and statues, and portraits on the walls, under an old Nazi temple in Munich in Hauma