Instead, it’s split into a series of worlds, each composed of several stages.

Many of these stages are presented as easy to follow pathways of light, with playgrounds splintering off them.

And also like Super Mario Odyssey, your progression through these worlds isn’t entirely linear.

A girl’s head looms out of the dark just behind Hauntii, with a Bestest Best badge rising above them both.

Thing is, these stars aren’t just sitting on benches toking on vapes.

It’s about haunting these skittish witches whose knapsacks spill light, granting you makeshift stepping stones.

Puzzles certainly increase in complexity later on, but they’re never truly difficult.

Hauntii buys a hat.

Sometimes, prizing stars means turning to violence.

As time goes by, though, the ghosts get beefier.

And perhaps one of my favourite touches is the extra,extradimension to completing those constellations.

Hauntii surrounded by pals at a carnival.

I was, predictably, in bits after some of these short scenes.

I like that the ghosts live in fun communities and are upbeat little guys and gals with cute smiles.

Quadruple A games certainly couldn’t compete.

A fight amongst ghosts in Hauntii.

Every time I mention Hauntii, I get an “eh?

“, or I hear the clack of a pal giving it a search.

They always say, “Woah, that looks gorgeous, I’d never heard of it”.

Hauntii haunts an enormous bell.

Don’t sleep on Hauntii, for goodness sake.

This review is based on a review build of the game provided by the developer.

Hauntii forms a constellation.