Here we go."

You know those far-too-good-looking gameplay trailers that big-name developers and publishers put out?

Yeah, that’s what the Thunderjaw fight was like.

Aloy prepares to fire an arrow at the Thunderjaw bearing down on her in Horizon Zero Dawn.

I don’t think I’ve ever had such a cinematic boss fight in any game.

The fight felt like it simultaneously lasted half an hour, and half a minute.

I began by scanning the massive behemoth, which highlighted ten (ten!)

Cover image for YouTube video

independent body parts, each of which could be targeted to incite different consequences.

Then I opted for Tearblast arrows to tear off its artillery disc-launcher.

The Thunderjaw roared a terrible roar and charged again.

A Thunderjaw walks past a Tallneck in Horizon Zero Dawn.

Its enormity meant the first tripwire’s massive explosion barely slowed it down.

There were a great many close calls.

The moment of the Thunderjaw’s collapse was the best part of it all.

It wasn’t scripted.