Here we go."
You know those far-too-good-looking gameplay trailers that big-name developers and publishers put out?
Yeah, that’s what the Thunderjaw fight was like.

I don’t think I’ve ever had such a cinematic boss fight in any game.
The fight felt like it simultaneously lasted half an hour, and half a minute.
I began by scanning the massive behemoth, which highlighted ten (ten!)

independent body parts, each of which could be targeted to incite different consequences.
Then I opted for Tearblast arrows to tear off its artillery disc-launcher.
The Thunderjaw roared a terrible roar and charged again.

Its enormity meant the first tripwire’s massive explosion barely slowed it down.
There were a great many close calls.
The moment of the Thunderjaw’s collapse was the best part of it all.
It wasn’t scripted.