It wasn’t a neck-and-neck, ebb-and-flow struggle between two equal powers.
This was true of basically every RTS I played back then.
InStarcraftI’d amass an army of Protoss Carriers and launch them across the map.

But the creature’s armour was too thick.
It could not be stopped.
I spent more time designing creatures like this in Impossible Creatures than I spent actually playing the game.
