Time to kill
There are few games I think about as often asKatana Zero.
You know when something wriggles its way into your brain and sort of just stays there?
Its not even for the reasons you might expect, either.

Yes, its side-scrolling action is so buttery smooth it should come with a cholesterol warning.
Its soundtrack is sublime.
But for me, the chewiest bit is the story.

Or more the concept, I guess?
The story is grand, sure, but the central hook is phenomenal.
You see, in Katana Zero play as a samurai.
Or rather, a guy cosplaying as a samurai who calls himself The Dragon.
Every morning, hes given a contract by his therapist (normal behaviour).
Heres the bit I really love!
Its schlocky, but in a sort of 80s sci-fi movie kind of way that really appeals to me.
What if bullet time was real, but using it displaced you from time?
Thats the bit that sticks.
What if this common - tropey, even - video game mechanic was possible.
How would it be weaponised?
What effect would it have on those it was imposed upon?
Makes you think, doesnt it!
The games getting some free DLC soon and it cant come quickly enough.
More stuff to mull over?