“In a lot of tabletop gaming you have a dungeon master or a game master, right?

We also have a game master in this game.

That are observing the gameplay as it’s happening and responding in real-time.”

A man in metal armour shoots an alien bug in Hellidvers 2.

“A good challenge sometimes can be really valuable.

Imagine how tight it was towards the end of some of those missions.

What if you had to hold and defend the extraction zone for twice as long as you did?

Especially at the higher difficulty levels, those marginal differences could be the difference between success and failure.”

I’m dying to know more about the practicalities of this system.

Helldivers 2 launches in just a couple of days, on February 8th.