I spammed it in a panic while the randos in my voice channel fumed at the delay.

Another blow for managed democracy!

It’s live now, and the full changelog is below.

Two Helldivers blast away at approaching alien bugs in Helldivers 2

Fixes

Fixed crash when replicating ragdoll momentum.

Fixed crash when replicating destructions.

Fixed crash when displaying the mission end rewards.

Resolved a 100% block issue for quickplay matchmaking on PC.

Tuned extract civilian mission difficulty.

Improved the way that we handle platform authentication to avoid things like the black screen issue at startup.

Improvements to our client > backend communication for better backend performance.

Implemented an automatic retry mechanism to quickplay.

Added proper login error alert for error “10002038.”

Login rate limiting when many are logging in at the same time.

Players can become disconnected during play.

Rewards and other progress may be delayed or not attributed.

Various UI issues may appear when the game interacts with servers.

Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.

Other unknown behaviors may occur.

Japanese VO is missing from intro cutscene and Ship TV.

Armor values for light/medium/heavy armor do not currently function as intended.

“I don’t think you understand what a massive feat this is.

It’s like tuning a vespa to compete in F1.”

But unfortunately it is a process, especially when everyone feels the stress and pressure."

Are you one of those perfidious server campers?

Hopefully, Arrowhead will put together some kind of lasting solution for the game’s popularity issues soon.

In other news, it looks like they’rebringing back the Illuminate enemy faction from the original game.