“The AC-8 Autocannon is a good example of a well-balanced weapon,” the post continues.

The GL-21 Grenade Launcher is the opposite example.

In short: Powerful weapons can’t be too versatile, versatile weapons can’t be too powerful."

The SG-225 Breaker in the Warbond on Helldivers 2.

So with this patch, they’re getting significant downsides to balance their power.

It’s worth noting that the railgun and shield generator are particularly popular inthe Helldivers 2 soloing scene.

Perhaps Super Earth’s government will host war memorials that double as anniversary events featuring the launch year balancing.

Here are the latest Helldivers 2 patch notes in full.

Time for another round of Helldivers 2 Crazy Moments videos!

Balancing

Eradicate missions now require more kills and enemies spawn more often.

Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.

Fixed anti-aliasing toggle not working on PS5.

Balanced lighting across all planets to solve cases where the game was too dark.

Increased visibility during “sand rain” weather on Erata Prime.

Updated tutorial materials and lighting.

Fixed timing issues that could occur in the “Extract E-710” primary objective.

Changed button interaction behavior for buttons in bunker POIs.

Helldivers will now let go of the button after holding it for a few seconds.

Fixed some cases of large assets floating if the ground beneath them was blown up.

Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.

Fixed unthrowable snowballs after ragdolling.

Fixed being able to use grenades after drowning.

Camera no longer locked on the player’s own corpse and blocking spectator mode.

Helldivers now take damage from fire, gas etc.

generated by other players.

Armor no longer stretches when dismembered.

Game may crash after dropping several high power stratagems in succession.

Picking up items from caches may cause characters to freeze in place for an extended period of time.

Picking up items from bunkers and caches in quick succession may render one of the items unpickable.

Players cannot unfriend other players befriended via friend code.

Mission objective HUD displays different numbers for client and host during some missions.

Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped.

Text chat box display is obstructed by the cinematic letterboxing during extraction.

Some text in the HUD/UI is missing or not displaying correctly.