That video is below.
Watch it in isolation for a guaranteed blissful Reuben-free experience, or keep scrolling to read my awful opinions.
The clip kicks off mid-quest.

We’re on what looks like a mining planet, all sandstone cliffs and crystalline bunches.
Art Deco’s the theme, actually.
We soon approach an open plaza overlooked by a mythologising mural that evokes similar art fromPrey’s Talos I.

“Everything must become nothing, before it can become everything,” blasts a tannoy.
We sneak up through the plaza, followed by our companion Aza.
She’s also a cultist, and she keeps calling the other cultists “traitors”.
We approach an enemy, select our knife, and Aza says “It’s killing time!”.
That is my third least favourite thing a companion can say, Aza.
We stealth stab one cultist, but their body is immediately spotted by another.
Yep, that’ll do it.
A bit more shooting, and we’re inside.
We follow bloody footprints inside the building until we meet a science lady named Exemplar Foxworth.
Slow down there, braniac!
Conversational skill checks, check.
She fills you in on the situation.
The cult has been going billy bear blood sausage nutso around the facility.
“Is there any science around here we use to find and kill them?
“, asks your companion, quirkaciously.
What a delightful whackadoodle whose shtick certainly was not worn out halfway through her very first sentence.
Science lady points you to a scanner to locate the invisible cultists.
She calls them “visibility impaired”.
Just headbutted my keyboard six times in a row then blacked out for a moment.
We pass over some electrified corridors and locate the scanner in another room.
It’s a mask that, indeed, reveals the cultists through infra-red bug vision.
We find a few cultists and whack them with the Toys R Us scythe, which looks nicely chunky.
“Homicide always cheers me up!
“, says Aza, evidently unsatisfied with only coming third on my shit list previously.
Murderable everyone, check.
And that’s curtains, or hastily shut blinds anyway.
I like the art direction.
The melee combat looks neat.
Starting tomiss Avowed already, honestly.