All of Half-Life's textures were created by a single person, new making-of documentary explains
Yet Valve had several programmers, several level designers, several character artists. I therefore assumed that its textures would likewise have been created by multiple different artists. As a result, Laur as texture artist had a lot of influence over whatBlack Mesabecame. ‘," says Laur. I was trying to enforce some visual cohesion, and that really ended up working." “It started becoming a facility. “The photo references are much much better....